



Use Error Clips to quickly decide whether an error actually affected the player experience.
Use Replays (typically 5-15 minutes) when the question is about player behavior, not a single error event.


Capture errors from the environments your players actually use so you can prioritize fixes by impact.
Understand each error in context without reproducing blindly.
See what players were doing at failure time, and investigate broader behavior with longer recordings.
Error Clips and Replays are available for Unity and Godot on Windows with supported NVIDIA GPUs.