Runtime error observability for Unity and Godot with logs, platform details, and video context.



Use Error Clips to quickly decide whether an error actually affected the player experience.
Use Replays (typically 5-15 minutes) when the question is about player behavior, not a single error event.


Capture errors from the environments your players actually use so you can prioritize fixes by impact.
Understand each error in context without reproducing blindly.
See what players were doing at failure time, and investigate broader behavior with longer recordings.
Error clips currently require Unity and supported Nvidia GPUs.