Error Clips and Replays FAQ

Answers to common questions about BugQuest video features.

When do I get Error Clips vs Replays?
Error Clips are captured automatically around runtime errors. Replays are longer recordings you start and stop with the API.
What are the requirements?
Error Clips and Replays currently only work in Unity using D3D11 with modern Nvidia GPUs capable of hardware video encoding. Unsupported GPUs will automatically disable video features.
Will this impact game performance?
Modern GPUs have dedicated video encoders that can record without impacting performance. BugQuest only records when an idle video encoder is available.
How long are Error Clips and Replays?
Error Clips are typically around 10 seconds. Replays are longer and are typically used in the 5-15 minute range.
What are common Replay use cases?
  • Analyzing a new player's first minutes during play tests and demos.
  • Investigating possible cheating when a suspicious event is detected.
  • Seeing what players were doing right before they abandoned the tutorial.