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Download the BugQuest addon zip file for Godot from our GitHub repository:
Copy the gdbq folder from the zip file to your project's addons/ folder:
Enable the addon in your Project Settings under Plugins.
After enabling the plugin, select BugQuest Setup from the Project/Tools menu.
Click the Setup button to:
BugQuest will automatically start tracking errors when your game runs. No additional code is required.
Click the link that appears or copy it to your clipboard and paste it in a browser window. This will take you to the web interface where you can quickly create an account and view your errors.
When properly configured, any GDScript errors and exceptions will automatically be reported to BugQuest.
# Example - These errors will be automatically captured:
printerr("Failed to load player data")
push_error("Invalid item ID: " + str(item_id))
var x = null
x.do_something() # exceptionBugQuest will automatically capture and report C# errors printed with GD.PrintErr() and GD.PushError(), as well as unhandled C# exceptions.
// Example - These C# errors will be automatically captured
GD.PrintErr("c# PrintErr");
GD.PushError("c# PushError");
throw new Exception("c# test exception");