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Download the BugQuest addon zip file for Godot from our GitHub repository:
Copy the gdbq folder from the zip file to your project's addons/ folder:
Enable the addon in your Project Settings under Plugins.
After enabling the plugin, select BugQuest Setup from the Project/Tools menu.
Click the Setup button to:
BugQuest will automatically start tracking errors when your game runs. No additional code is required.
Click the link that appears or copy it to your clipboard and paste it in a browser window. This will take you to the web interface where you can quickly create an account and view your errors.
Disables BugQuest error collection and upload for the rest of the current app session.
Applies only to the current app session. Error collection starts again on next application launch unless disabled again.
var bq = get_node_or_null("/root/BugQuest")
if bq and not bq.is_disabled():
bq.disable()Bugquest.BugQuestAPI.Disable();
When properly configured, any GDScript errors and exceptions will automatically be reported to BugQuest.
# Example - These errors will be automatically captured:
printerr("Failed to load player data")
push_error("Invalid item ID: " + str(item_id))
var x = null
x.do_something() # exceptionBugQuest will automatically capture and report C# errors printed with GD.PrintErr() and GD.PushError(), as well as unhandled C# exceptions when you install the version.
// Example - These C# errors will be automatically captured
GD.PrintErr("c# PrintErr");
GD.PushError("c# PushError");
throw new Exception("c# test exception");Note: BugQuest Godot plugin releases include two zip files. You must use the one with dotnet in the name to handle C# errors. The correct zip file is named bugquest-godot-dotnet-<version>.zip.
The BugQuest Godot plugin with C# support requires a .sln file in your project in order to export a build.